2 posts tagged with gamasutra.
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Like ships passing in the night

I wrote an article on my Gamasutra blog about how Pac-Man can move through the ghosts without getting caught. It's an excerpt from my book Bug Voyage, in the current Storybundle, which tells about glitches in classic games while offering a smattering of computer science ideas along the way. It's kind of a change of pace for me, it has little to do with roguelikes, but it does explain how you can crash any Galaga machine without putting money into it. [more inside]
posted by JHarris on Mar 30, 2017 - 1 comment

Game Design Essentials: 20 Non-Computer Games

At last! It took me a long time, but my latest Game Design Essentials article for Gamasutra is finally done and up! This time the focus is on games that don't require a computer to play. The focus of the article is to briefly summarize the games for an audience of computer game designers, but you might enjoy it too. [more inside]
posted by JHarris on Aug 12, 2010 - 6 comments

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