ioquake3
March 8, 2009 3:15 PM   Subscribe

ioquake3
Remember Quake 3? Maybe you've heard of Quake Live and wondered if you can mod it, well id software currently has no method of modding Quake Live out there, and ioquake3 has been running since the source was released for Quake 3 and fixing bugs, security holes, and adding new client/server features. Like built-in VOIP, Off-server data downloads (http redirection) via HTTP and FTP with cURL, OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound quality. Especially on the Windows Vista Operating System, and more, way, way more. Check it out! Full list of improvements after the break. My next major contribution after creating the damn thing is going to be a set of stand-alone content that doesn't include furry porn.

* Ports to new platforms
* Off-server data downloads (http redirection) via HTTP and FTP with cURL
* OpenAL sound rendering allowing for surround (5.1 and 7.1) speaker layouts and generally improved sound
quality. Especially on the Windows Vista Operating System.
* Ogg Vorbis audio decoding.
* In-engine VOIP support, with optional Mumble player-location support.
* IPV6 Networking. We’re ready to frag on the net of the future!
* SDL backend for the OpenGL context, window management, and input. This also improves portability.
* Anaglyph stereo rendering (for viewing with 3D glasses)
* Full x86-64 architecture support
* Rewritten PowerPC JIT compiler, with ppc64 support
* Compilation with MinGW and cross-compilation for Windows for Linux
* Improved console command auto-completion
* Persistent console command history
* Improved QVM (Quake Virtual Machine) tools
* Colored terminal output on POSIX operating systems
* GUID System
* Multiuser support on Windows systems (user-specific game data is stored in their respective Application Data folders)
* PNG format support for textures
* Numerous security fixes
posted by TimeDoctor (5 comments total)

I can't help but feel like you chose a bad time to do this. But I certainly admire what you're doing.
posted by grobstein at 3:41 PM on March 8, 2009


bad time, why?
posted by TimeDoctor at 4:09 PM on March 8, 2009


Well I think it shows disrespect for the victims of the terrible Quake massacre. . . .

Nah, I just meant I thought Quake Live is going to soak up a lot of your userbase.
posted by grobstein at 4:31 PM on March 8, 2009


yeah that is a problem, but I've been doing it for longer than quakelive has been around.
posted by TimeDoctor at 4:32 PM on March 8, 2009


I should note that Quake Live is closed source, and can't use our work as a result.
posted by TimeDoctor at 5:30 PM on March 8, 2009


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